![]() It is important to know the foundations of the games in that genre, because people who play in those genres often have expectations in terms of game mechanics. To start off, do some basic research on what defines the genre you are working with. Now that you know what you want to work with, it is time to learn more about the genre with which you are working. And remember, if you do not know what you like, you will not design something that you like, and as a result, you will end up with something that no one likes. This results in games that are either not cohesive, overloaded with mechanics, or just not fun to play. Knowing what you want goes a long way, because if you do not start off with a goal, you often end up very far away from your initial goal. ![]() What remains will be games that you like. Then, start revisiting them, and see if you still like them as much as you did when you first played them. ![]() Do this for many genres, and do it for about five games in each genre you are interested in. Every day, play a new game if possible, and if you liked the game you played that day, jot it down in a notepad. This is not research, it is learning about yourself. For example, if I plan on making a role-playing game, I would need to focus a lot more on story writing and quest and character design whilst if I plan on making a combat style game, I would need to focus more on level/map design, player interactions, as well as mobility. Start by thinking about what you want to make, because depending on the game, you are going to need to do different things for it. Knowing what you want is crucial for any project, but especially important for making a large, multifaceted project like a game. So let us run down the process of designing a game again, but this time, with more detail.īefore you can start making a game, you need to know a lot of things, not things from experience or things that you would only know after trial and error, but rather general questions that you need to answer and research. But most of all, I have spent the year designing, testing, scrapping, and redesigning many games. I have done further research, play-tested games for others, and even talked to game designers and developers. Here is a step-by-step guide to designing a video game.Ībout a year ago, I documented the process of me making a very rudimentary game and the process of researching existing games, developing core mechanics, and understanding audiences.
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